module Base {

    sound Animal1 {
        category = RSE: Animal,
        is3D = true,
        clip { 
            file = media/sound/Animal1.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Animal2 {
        category = RSE: Animal,
        is3D = true,
        clip { 
            file = media/sound/Animal2.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Animal3 {
        category = RSE: Animal,
        is3D = true,
        clip { 
            file = media/sound/Animal3.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Animal4 {
        category = RSE: Animal,
        is3D = true,
        clip { 
            file = media/sound/Animal4.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Animal5 {
        category = RSE: Animal,
        is3D = true,
        clip { 
            file = media/sound/Animal5.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Animal6 {
        category = RSE: Animal,
        is3D = true,
        clip { 
            file = media/sound/Animal6.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Animal7 {
        category = RSE: Animal,
        is3D = true,
        clip { 
            file = media/sound/Animal7.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Animal8 {
        category = RSE: Animal,
        is3D = true,
        clip { 
            file = media/sound/Animal8.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight1 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight1.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight2 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight2.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight3 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight3.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight4 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight4.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight5 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight5.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight6 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight6.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight7 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight7.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight8 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight8.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight9 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight9.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight10 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight10.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight11 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight11.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight12 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight12.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight13 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight13.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunfight14 {
        category = RSE: Gunfight,
        is3D = true,
        clip { 
            file = media/sound/Gunfight14.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot1 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot1.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot2 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot2.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot3 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot3.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot4 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot4.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot5 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot5.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot6 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot6.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot7 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot7.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot8 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot8.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot9 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot9.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot10 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot10.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot11 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot11.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot12 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot12.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Gunshot13 {
        category = RSE: Gunshot,
        is3D = true,
        clip { 
            file = media/sound/Gunshot13.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc1 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc1.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc2 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc2.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc3 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc3.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc4 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc4.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc5 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc5.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc6 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc6.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc7 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc7.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc8 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc8.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc9 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc9.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc10 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc10.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc11 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc11.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc12 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc12.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Misc13 {
        category = RSE: Misc,
        is3D = true,
        clip { 
            file = media/sound/Misc13.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Screams1 {
        category = RSE: Scream,
        is3D = true,
        clip { 
            file = media/sound/Screams1.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Screams2 {
        category = RSE: Scream,
        is3D = true,
        clip { 
            file = media/sound/Screams2.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Screams3 {
        category = RSE: Scream,
        is3D = true,
        clip { 
            file = media/sound/Screams3.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Screams4 {
        category = RSE: Scream,
        is3D = true,
        clip { 
            file = media/sound/Screams4.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Screams5 {
        category = RSE: Scream,
        is3D = true,
        clip { 
            file = media/sound/Screams5.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Screams6 {
        category = RSE: Scream,
        is3D = true,
        clip { 
            file = media/sound/Screams6.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.25,
        }
    }

    sound Screams7 {
        category = RSE: Scream,
        is3D = true,
        clip { 
            file = media/sound/Screams7.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Screams8 {
        category = RSE: Scream,
        is3D = true,
        clip { 
            file = media/sound/Screams8.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound VehicleCC1 {
        category = RSE: VehicleCrash,
        is3D = true,
        clip { 
            file = media/sound/VehicleCC1.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound VehicleCC2 {
        category = RSE: VehicleCrash,
        is3D = true,
        clip { 
            file = media/sound/VehicleCC2.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound VehicleCC3 {
        category = RSE: VehicleCrash,
        is3D = true,
        clip { 
            file = media/sound/VehicleCC3.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 0.75,
        }
    }

    sound VehicleCC4 {
        category = RSE: VehicleCrash,
        is3D = true,
        clip { 
            file = media/sound/VehicleCC4.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound VehicleCC5 {
        category = RSE: VehicleCrash,
        is3D = true,
        clip { 
            file = media/sound/VehicleCC5.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Weather1 {
        category = RSE: Weather,
        is3D = true,
        clip { 
            file = media/sound/Weather1.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Weather2 {
        category = RSE: Weather,
        is3D = true,
        clip { 
            file = media/sound/Weather2.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Weather3 {
        category = RSE: Weather,
        is3D = true,
        clip { 
            file = media/sound/Weather3.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Weather4 {
        category = RSE: Weather,
        is3D = true,
        clip { 
            file = media/sound/Weather4.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Weather5 {
        category = RSE: Weather,
        is3D = true,
        clip { 
            file = media/sound/Weather5.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Weather6 {
        category = RSE: Weather,
        is3D = true,
        clip { 
            file = media/sound/Weather6.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Weather7 {
        category = RSE: Weather,
        is3D = true,
        clip { 
            file = media/sound/Weather7.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Weather8 {
        category = RSE: Weather,
        is3D = true,
        clip { 
            file = media/sound/Weather8.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Weather9 {
        category = RSE: Weather,
        is3D = true,
        clip { 
            file = media/sound/Weather9.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Weather10 {
        category = RSE: Weather,
        is3D = true,
        clip { 
            file = media/sound/Weather10.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Zombies1 {
        category = RSE: Zombie,
        is3D = true,
        clip { 
            file = media/sound/Zombies1.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Zombies2 {
        category = RSE: Zombie,
        is3D = true,
        clip { 
            file = media/sound/Zombies2.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Zombies3 {
        category = RSE: Zombie,
        is3D = true,
        clip { 
            file = media/sound/Zombies3.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Zombies4 {
        category = RSE: Zombie,
        is3D = true,
        clip { 
            file = media/sound/Zombies4.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Zombies5 {
        category = RSE: Zombie,
        is3D = true,
        clip { 
            file = media/sound/Zombies5.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Zombies6 {
        category = RSE: Zombie,
        is3D = true,
        clip { 
            file = media/sound/Zombies6.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Zombies7 {
        category = RSE: Zombie,
        is3D = true,
        clip { 
            file = media/sound/Zombies7.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }

    sound Zombies8 {
        category = RSE: Zombie,
        is3D = true,
        clip { 
            file = media/sound/Zombies8.ogg, 
            distanceMax = 1000,
            reverbFactor = 0.1,
            volume = 1.0,
        }
    }
 }